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But what about
Malaysia
Let's just say that you
would have to look real hard to find local companies that specialise
in 3D animation. One of the few notable ventures was "Tyco," touted
as the first local "virtual pop group" (see In.Tech, Nov 14,
2000).
"Voiced" by local
pop-rap group KRU, Tyco's relatively successful self-titled debut is
among the country's top-selling local albums according to the RIM
charts.
While 3D animation is
pretty widespread in TV commercials and corporate presentations,
we're still waiting for our first locally-developed computer game.
(Yes, there are some folks working on this).
So don't count on seeing
a fully 3D movie character like the much-debated (should we kill him
now.... or later?) Jar-Jar Binks of The Phantom Menace any
time soon; the way things stand, it'll be quite an achievement just
to see Malaysian animated series completed this year. |
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Locals not good
enough?
The number of local
companies specialising in 3D animation techniques is still small.
This is understandable since there are limited opportunities in the
Malaysian market.
But according to some,
Malaysian companies themselves seem generally reluctant to actually
hire or use Malaysian 3D animation companies, simply because they
believe locals are simply not good enough.
"I think that some local
clients think Malaysians are not good enough (for 3D animation
jobs). They feel that you have to get overseas companies if you want
'better standards," said Alain Zaugg, managing director of Optidigit
Sdn Bhd (www.optidigit.com).
Calling itself "a
digital post-production studio," the Kuala Lumpur-based company has
done 3D animation work on films, documentaries, websites and music
videos.
"The only way we can
change this perception is to get more international clients," he
said – at least this would help promote the idea that local
animators are as competent as, if not better than, their foreign
counterparts.
Optidigit seems to be
doing just that. Other than producing advertisements and corporate
videos, it has also created a "virtual supermodel" named Webbie
Tookay (www.illusion2K.com),
"who" was used by Elite Models in New York fashion shows last
year. |
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More economical
here
Cyberjaya-based
Persistence of Vision Sdn Bhd (www.povfx.com), or POV for
short, is in the midst of producing several episodes of the first
season of 3D animated series Stevie Stardust for Stardust
Entertainment Production of Germany.
POV's other notable
project is the creation of the virtual hostess "Myra" for the Astro
TV programme Domain Myra, a half-hour show on gadgates,
websites and "cyber-culture".
"We are very
competitive, as it's only half the cost here if we were to produce a
single episode (of a 3D animated series), compared to what animation
houses in North America would charge," said Steve Bristow, executive
director of Fat Lizard Sdn Bhd (www.fatlizard.com),
another animation outfit that produces advertisements.
Getting foreign
customers can also help make a difference between profitability and
loss.
At least that is what
Frames Production Sdn Bhd's managing director Pierre Nayagam seems
to think so.
He said that 70% of his
company's projects now come from abroad.
"Before our overseas
clients came in, Frames (www.frames.com.my) was
just concentrating on survival," he added. |
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Lack of
talent?
It used to be difficult
to hire 3D animators, at least until several years back. These days,
may colleges offer a wide variety of multimedia courses.
Details on the
popularity of tertiary arts and design courses with a focus on 3D
animations are sketchy at best, but the companies agree that finding
fresh graduates has become easier now.
But some in the local 3D
animation industry seem to think that finding talented and
hardworking graduates is a different kettle of fish
altogether.
Goh Aun Hoe, animation
director for Silver Ant Sdn Bhd, felt that "talented 3D animators
are still hard to come by."
"It is getting harder
and harder to find good graduates with enough potential and a good
attitude nowadays," lamented Goh, who also lectures part-time at The
One Academy of Communication Design.
According to Moon K.
Chan, managing director VHQ Post (M) Sdn Bhd (www.vhq.com.my), many
graduates seem content to learn just what is being taught in their
courses.
"Instead of just doing
their homework, they should do more to experiment and explore new
animation techniques," he advised.
Seamus Tan, the digital
animation department head of The One Academy, said his school is
doing its best to maintain its standards.
"Our syllabus is updated
every semester. We also keep in close contact with the people
working in the 3D animation industry so that our students are
exposed the latest techniques," he
said. |
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More economical
here
Cyberjaya-based
Persistence of Vision Sdn Bhd (www.povfx.com), or POV for
short, is in the midst of producing several episodes of the first
season of 3D animated series Stevie Stardust for Stardust
Entertainment Production of Germany.
POV's other notable
project is the creation of the virtual hostess "Myra" for the Astro
TV programme Domain Myra, a half-hour show on gadgates,
websites and "cyber-culture".
"We are very
competitive, as it's only half the cost here if we were to produce a
single episode (of a 3D animated series), compared to what animation
houses in North America would charge," said Steve Bristow, executive
director of Fat Lizard Sdn Bhd (www.fatlizard.com),
another animation outfit that produces advertisements.
Getting foreign
customers can also help make a difference between profitability and
loss.
At least that is what
Frames Production Sdn Bhd's managing director Pierre Nayagam seems
to think so.
He said that 70% of his
company's projects now come from abroad.
"Before our overseas
clients came in, Frames (www.frames.com.my) was
just concentrating on survival," he added. |
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Hurts the industry
Chan said he was
"apprehensive" about the current state of the local 3D animation
industry.
"It is getting common
for fresh graduates to set up their own tow or three-men companies
to offer '3D animation' work for corporate clients at extremely low
prices," he said. "This happens because many small companies are not
willing to pay."
"This hurts the
industry," he claimed, sine the quality of work produced usually
does not reflect the "best we have to offer."
"One has to go through
years of hardwork" before setting up his or her own
company.
"You have to eat and
breathe animation, since exposure (to various techniques) is
crucial; the key really is research and development," he
said.
R&D is not just
about pouring money into infrastructure, hardware and software,
which Malaysians do very well, he said, but rather ensuring that
"the manpower pool is the best we can
train." |
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Young
prodigy
Still, this does not
mean you have to complete your studies and work for years and years
before finally getting some recognition.
Exceptions do occur –
just check out 20 year-old Tan Jin Ho's personal work, A
Malaysian Friday (see accompanying story).
Chan said he was very
impressed by the texturing generated by Tan, a student of the
Limkokwing Institute of Creative Technology.
Stressing repeatedly on
the need for budding local animators to "specialise" in distinct
area (such as modelling, texturing, and movement), he said that "if
there was a need for the same sort of texturing work," he'd pay any
amount Tan asks for.
"There's no one else in
the country doing it," said Chan.
Animation was "a very
disciplined process," and the industry has to continue to look after
itself, which was why Postam (the Association of Post-Production
& Animation Companies) was set up.
Postam (www.postam.gov.my) is
supposed to be the consultative body for post-production and
animation companies in Malaysia, and currently has more than 20
members.
Chan is also chairman
the association. One of them main reasons it was formed was because
these companies needed an effective industry
representation.
"It was easier to hold
dialogues with the Government. Besides, we also act as a 'guardian'
of ethics and professionalism for the industry," he
added. |
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This boy's going
places
Take one look at Tan Jin
Ho, who prefers to be called "Tajino," and you would most probably
mistake him as another one of those thousands of college student
busy studying and partying.
Well, the 20 year-old
has manage to created quite a name for himself – this student of the
Limkokwing Institute of Creative Technology could very well be one
of Malaysia's most creative and industrious talents.
The proof is in the
pudding, they say – just grab a taste of the fully 3D animated short
he created, A Malaysian Friday (www.amalaysianfriday.cjb.net).
And yes, he did it all
by himself .... after all, only George Lucas can afford an
Industrial Light and Magic budget.
The full details of the
software tools he used for A Malaysian Friday can be found on www.cgchannel.com/interview_tajino.php.
The 3D clip is
approximately three minutes and 24 seconds long, and illustrates a
typical morning in a kampun house. Tajino actually got the
inspiration for the project from his grandfather's house in
Permatang Pauh, in Penang.
Taking three months to
plan and another three of actual production, A Malaysian
Friday came about because Tajino wanted to do "something nice
and surreal."
"I was inspired by TV
shows and movies such as Seaquest DSV, Babylon 5 and
Lost In Space," he said.
He used the Li htWave
[6] software, learning through books (his main reference source
was Inside Li htWave [6] by Dan Ablan) and online discussion
groups.
Tajino started honing
his 3D animation skills on the AutoCAD design software, and
only started using 3D animation software, his first being 3D studio
for DOS, seven years ago.'
Some of his earlier 3D
animation work won the Silver Award in the Malaysian Video Awards
2000 competition and the grand prize in the Futurist Car Design
Competition in 1995.
And yes, he also won the
In.Tech & The One Academy Digital Art and Design Award in
1999.
Tajino's work even
caught the eye of Ahmad Balfakih, managing director of Click Grafix
Sdn Bhd, who immediately gave him a free copy of Li htWave
[6], which retails at approximately RM10,000.
Click Grafix is a local
distributor for animation software and post-production tools such as
Li htWave, Aura, Vid et, Video Toaster NT
2.0 and Inspire 3D.
When asked on his future
aspirations, Tajino exclaimed, "I want to work in film
industry."
Stressing that he
undertook the A Malaysian Friday project mainly because of his
passion, Tajino added: "It's not about the money, as I'd rather do
something I feel very strongly about."
Only through passion
would one go far with 3D animation, he said, and Tajino encourages
other aspirating 3D animators to explore and try out as many
different tools as possible.- CHEE YIH
YANG |
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Oscar nod to animation talents
I'd like to thank Tom
Hanks for voicing me, John Lasseter and the guys at Pixar for
creating me, my agent, Buzz, Jessie, Mr Potato Head and the rest of
the team – it was great working with you guys."
That won't happen this
year, but we could be hearing Oscar acceptance speeches like this,
perhaps complemented by computer-animated tears, in years to
come.
For the first time in 20
years, a new Academy award has been created: Best Animated
Feature.
It will be probably come
into effect in 2002, for films more than 70 minutes' length that are
"primarily animated."
Up until now, only
animated short films – of which Creature Comforts and The
Wrong Trousers are outstanding examples – could expect Academy
recognition. But the new award means next year's crop of full-length
animations are, for the first time, true Oscar,
contenders
Animators have been
campaigning for years for Oscar recognition, but also harbour
reservations about the award.
"It's a double-edged
sword," says Dave Sproxton, managing director and co-founder of
Britian's Aardman Animations, producers of last year's Chicken
Run.
"It's a sign that
animation is back on the agenda, and should mean we see more players
in the field, But it could also relegate animated films to their own
little ghetto, so they stand against each other and don't interfere
with the 'real' pictures."
In critical and
box-office terms, animation is already giving "real" pictures a run
for their money. Toy Story 2 was one of the top-grossing
films worldwide last year, as well as a critical triumph; while
Chicken Run and Dinosaur both took more than US$100mil
(RM380mil) in the United States. |
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One-horse race
But despite matching
live-action films in the marketplace, animation has never come close
at the Oscars. Animators often spend years crafting their product,
only to see Phil Collins or Tims Rice walk off with an Oscar for
best song.
Only one animated
feature has ever received a best picture nomination: Disney's Beauty
and the Beast in 1991. It, too, won only the music
categories.
Since about 1960, Disney
has been the only studio regularly producing feature-length
animation so, until recently, any Oscar would have been a one-horse
race.
Disney is the only
studio have received real Academy recognition for its features.
Snow White and the Seven Dwarfs received an honorary award in
1939 for having "pioneered a great new entertainment field," and
three years later, Fantasia received another.
Disney's dominance once
destroyed competition in the past, but its recent renaissance has
had the opposite effect.
Once the Mouse House
bounced back with hits such as Aladdin, Beauty and the
Beast and particularly The Lion King – which took more
than US$760mil (RM2.9bil) worldwide – Disney's colossal revenues
prompted other Hollywood studios to take another stab at the
genre.
Most have mimicked
Disney's family-musical formula but few have consistently made it
click. Fox put its weight behind Disney defector Don Bluth, whose
Phoenix studio found sporadic success with Anastasia and
An American Tail.
However, last year's
sci-fi epic Titan AE failed to recoup much of its US$80mil
(RM304mil) budget, sending Fox Animation into untimely
closure.
Warner Bros, still
productive in TV animation, has experienced similar difficulty when
apeing the Disney formula (Quest for Camelot, The King and
I), but found critical success with original work (The Iron
Giant).
DreamWorks has fared better with
The Prince of Egypt, The Road to El Dorado and Antz,
while TV tie-ins such as Rugrats, Pokemon and South
Park have also performed well at feature length.
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Special criteria
"We've spent three or
four years debating this award, but we had to wait until the
industry was big enough to make in worthwhile," say John Pavlik of
the Academy.
"That time is judged to
have come, though the rules have been carefully calibrated to ensure
competition." The best animation feature Oscar will only be given if
eight or more eligible films are released in a year, and it will
required a minimum of 16 releases to secure five
nominees.
The average number of
US-produce animated features over the past decade, including the
year 2000, has been seven.
What the Oscar will
hopefully encourage is variety, giving a financial boost to riskier
projects and small or foreign players, as it has with live-action
features.
Japan, for example, has
a fully fledged animation industry, producing everything from
apocalyptic sci-fi adventures such as Akira and Ghost in the
Shell, to contemporary character dramas such as Perfect
Blue and offbeat fantasies such as the widely acclaimed
Princess Mononoke (the highest-grossing picture in Japan
apart from Titantic).
Many of these have gone
on to find niche in Western video markets (Mononoke even had a
limited US theatrical release), but their technical sophistication
and mature themes could have made them strong contenders for Oscar
success.
With a US$240 (RM912mil)
Hollywood deal to their name, Aardman Animation is living proof of
the difference on Oscar can make to a smaller player.
"We can't deny that the
three Oscars Nick (Park) won from the Wallace and Gromit film
helped pave the way to our deal with DreamWorks," say Dave Sproxton.
Its forthcoming reworking of the tortoise and the hare fable could
be a contender for the first award in 2002. |
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Real or animated?
Whatever the effects on
the industry, there could be more problematic repercussions from the
new Oscar stemming from the tricky term "primarily
animated."
With computer-generated
images (CGI) increasingly blended into live-action films, the
dividing line between the genres is likely to become more and more
indeterminate.
Take a movie such as
Star Wars Episode 1: The Phantom Menace. Real
characters and virtual ones populate a combination of CGI and live
sets. What percentage of the film is animated? How much such a
percentage be determined?
By drawing a firm line
between the two, the Academy might be laying the ground for future
legal dispute and bitter statistical warfare on a par with the US
presidential elections.
Producer Dennis Edwards,
at Warner Animation, has already faced this problem. His latest
project, Osmosis Jones (directed by the Farrelly brothers),
about the struggle against the cold virus inside a human body, mixes
animation with live action and is set for release this
summer.
"I think our film meets
the requirements and it doesn't, but I'm sure it's going to get more
difficult now that CGI is so widely used.
"To me, the film-making
world is already a multimedia event. You take the best of all these
worlds, live action, CGI, traditional hand-drawn animation, and
combine them to make a new art form. I believed that's the
future."
"That's definitely one
of the wickets that's still sticky," say the Academy's John
Pavlik.
"The original proposal
has detailed guidelines about the way the competition will work, but
the rules about what constitutes 'primarily animated' haven't been
written yet." - Guardian News Service
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